The rise of interactive animation — Pixelstreet
Date
Read time2 min
Author
Roderick Goedhart
Web Design
Pixelstreet — Blog

The rise of interactive animation

More and more companies are experimenting with animations where the viewer does something. Click to pick your industry. Drag the slider to set your company size. Tap the element you want to know more about.

Progress
BlogWeb Design
Rise.
02 min read
— In de browser
Clicking became watching,
watching became doing.
In this article

The animation stops being a presentation and becomes a conversation.

Why this works

Passive viewing requires attention but barely any thought. Interaction asks for both.

And that thought changes engagement. When a viewer makes a choice, the content that follows feels more personal. Not because it actually is, but because they were actively asked.

The effect: longer watch time, higher recall, more click-through.

An unexpected upside: data

When someone clicks "transport" instead of "retail", you know something. When someone drops off at step three and not step four, you know something. When many viewers push the slider all the way right, you know something.

Interactive animation generates behavioural data directly. Not what people say, but what they do. For a marketing or product team, that's gold.

Where this works best

Configurator-style stories. "Which solution fits your situation?" You have them make three choices and end on a fitting case or demo.

Product discovery. A complex platform with many modules becomes manageable when the user decides what to see.

Onboarding. A new user learns better by doing than by watching. An interactive onboarding animation accelerates that.

Awareness campaigns. An interactive ad stands out in a feed of passive clips. The bar is slightly higher, but the relationship that forms is much stronger.

The flip side

Interaction has a price. Development costs are higher than for a linear video. Not every visitor engages. And a badly designed interaction is more frustrating than no interaction at all.

Our rule: only use interaction when it adds something for the viewer. Not as a showcase, not as a trick. When the action carries meaning, it works. Otherwise it doesn't.

Where this is going

What feels "innovative" now will be a normal expectation in a few years. Especially on websites, we're slowly moving from watching to using. The line between video, interface and game keeps thinning.

Whoever learns now to use interactive animation meaningfully is building something that will be standard in three years.

— Working on something we should help with?

A first direction within one business day.

Send brief